home *** CD-ROM | disk | FTP | other *** search
-
- /* Written by Peter Ekberg, peda@lysator.liu.se */
-
- #ifndef THRUST_H
- #define THRUST_H
-
- /* DEBUG will make you undestructible.
- DEBUG2 gives you some trace output. */
-
- /*#define DEBUG*/
- /*#define DEBUG2*/
-
- /* The speed of the game. Gravity and thrust is affected.
- Don't try too large values. 256 is what it used to
- be in the good old days. */
-
- #define SPEED 180
-
- /* The relative mass of the blob. I.e relative to the ship.
- Higher values makes it harder to lift.
- Try negative values at your own risk. */
-
- #define REL_MASS 1.1
-
-
- #ifdef HAVE_CONFIG_H
- #include "config.h"
- #endif
-
- #include "thrust_t.h"
-
- /* How many levels and what they are named. */
-
- #define LEVELS (6)
- extern char *level1[];
- extern char *level2[];
- extern char *level3[];
- extern char *level4[];
- extern char *level5[];
- extern char *level6[];
-
-
- #ifdef HAVE_SOUND
- extern unsigned char sound_boom[];
- extern unsigned char sound_boom2[];
- extern unsigned char sound_harp[];
- extern unsigned char sound_thrust[];
- extern unsigned char sound_zero[];
- extern unsigned int sound_boom_len;
- extern unsigned int sound_boom2_len;
- extern unsigned int sound_harp_len;
- extern unsigned int sound_thrust_len;
- extern unsigned int sound_zero_len;
- #endif
-
- typedef enum { INST, PLAY, HI, ABOUT, END, CONF, NOTHING, DEMO } options;
-
- extern unsigned int title_nr_colors;
- extern unsigned int title_cols, title_rows;
- extern unsigned char title_colors[];
- extern unsigned char title_pixels[];
- extern unsigned char bin_blks[];
- extern unsigned char bin_ship[];
- extern unsigned char bin_shld[];
- extern unsigned char bin_colors[];
- extern unsigned char bin_bullet[];
- extern unsigned char bin_demomove[];
-
- extern byte *bulletmap;
- extern byte *blocks;
- extern byte *ship;
- extern byte *shieldship;
- extern byte *bana;
- extern byte *fuelmap;
- extern byte *loadmap;
- extern byte *shipstorage;
- extern byte *bulletstorage;
- extern byte *fragmentstorage;
- extern byte *fuelstorage;
- extern byte *loadstorage;
- extern byte *wirestorage;
-
- extern word lenx; /* Banans max i x-len, används senare till den aktuella */
- extern word leny; /* Banans max i y-len, storleken på banan.Sätts i readbana */
- extern word lenx3,leny3;
-
- extern double alpha,deltaalpha;
- extern word loaded,loadcontact,loadpointshift;
- extern int loadpoint;
- extern int countdown;
- extern word crash,shoot,repetetive;
- extern word refueling;
- extern int speedx,speedy;
- extern long absspeed,oldabs;
- extern int kdir,dir;
- extern int shipdx,shipdy;
- extern int x,y;
- extern int pixx,pixy;
- extern int pblockx,pblocky;
- extern int vx,vy;
- extern int bildx,bildy;
- extern int bblockx,bblocky;
- extern int loadbx,loadby;
- extern int gravity;
- extern int score;
- extern byte shield;
- extern byte colorr, colorg, colorb;
- extern int play_sound;
- extern double gamma_correction;
- extern int skip_frames;
-
- #define GAMMA(x) ((int)(255*pow((x)/255.0, 1/gamma_correction)))
- #define TEXTCOLOR (32)
- #define HIGHLIGHT (33)
- #define FUELCOLOR (34)
- #define SCORETEXT (35)
- #define SCORENAME (36)
-
- #ifdef __STDC__
- int insideblock(int blockx, int blocky,
- int pblockx, int pblocky, int sx, int sy);
- int insidepixel(int x, int y, int pixx, int pixy, int sx, int sy);
- void updateborder(int pblockx, int pblocky,
- int bblockx, int bblocky, int vx, int vy);
- void fade_in(void);
- void fade_out(void);
- void pause_message(void);
- void escape_message(void);
- byte whatkeys(void);
- byte nextmove(int reset);
- void gamestatusframe(void);
- void gamestatus(int lives, int fuel, int score);
- int game(int demo);
- void pressanykey(void);
- int instructions(void);
- int about(void);
- char *enterhighscorename(void);
- int showhighscores(void);
- void newhighscore(void);
- options menu(void);
- #endif
-
- #endif /* THRUST_H */
-